Godot supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines
The Godot game engine's built-in GDscript language supports coding using Sumerian-Akkadian cuneiform and other Unicode characters, a feature highlighted by independent developer SteinMakesGames. This capability stems from GDscript's parser accepting most Unicode Standard Annex #31 characters in identifiers, a flexibility not found in all programming languages. This allows for unique commenting and coding styles, potentially appealing to developers seeking alternative engines.
- Entities
- Person: SteinMakesGames
- Game: Godot
- Platform: PC
- Platform: Steam
- Topic: Game Development
- Company: Godot
- Topic: Unicode
- Topic: Scripting Languages
- Game: Dig Dig Boom
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