Skip to content
feed.gg
pcgamer.com
PC Gamer
Read at pcgamer.com ↗
news

Godot supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

The Godot game engine's built-in GDscript language supports coding using Sumerian-Akkadian cuneiform and other Unicode characters, a feature highlighted by independent developer SteinMakesGames. This capability stems from GDscript's parser accepting most Unicode Standard Annex #31 characters in identifiers, a flexibility not found in all programming languages. This allows for unique commenting and coding styles, potentially appealing to developers seeking alternative engines.

Article tone: Very positive
Lead image for “Godot supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines”, published by pcgamer.com
Image · pcgamer.com

This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at pcgamer.com ↗