Godot supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines
The Godot game engine's built-in GDscript language supports coding using Sumerian-Akkadian cuneiform and other Unicode characters, a feature highlighted by independent developer SteinMakesGames. This capability stems from GDscript's parser accepting most Unicode Standard Annex #31 characters in identifiers, a flexibility not found in all programming languages. This allows for unique commenting and coding styles, potentially appealing to developers seeking alternative engines.
PC Gamer
Original source
This article was reported and published by PC Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.