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Godot

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Games Industry

Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles

Tencent's long-term strategy for its global games division centers on building sustainable communities through live service titles and evergreen IPs, alongside investing in high-quality talent and synergistic partnerships. The company is also embracing AI as a tool to enhance developer efficiency and iteration, rather than replace human roles, while navigating challenges in global integration and outsourcing.

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Gamedeveloper.com

W4 Games raises $18M to expand its international team

W4 Games, a startup founded by former Godot veterans, has secured $18 million in Series B funding, primarily led by Tencent. The investment will be used to expand its international team, accelerate the development of its enterprise offering, and support the growing demand for the open-source game engine Godot. Tencent also signed a multi-year strategic partnership to help scale W4 Games and the Godot ecosystem in Asia.

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Games Industry

Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle

Industry veterans Arjan Brussee, Sjoerd De Jong, and Michal Valient have founded Immens, a new company aiming to develop an AI-powered game engine to challenge established players like Unity and Unreal Engine. The engine will focus on extensibility and flexibility, allowing developers to customize workflows and integrate AI tools to streamline development and reduce costs. The team believes this approach is necessary to break the current cycle of increasingly expensive game development and foster more creativity and risk-taking in the industry.

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PC Gamer

Godot supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

The Godot game engine's built-in GDscript language supports coding using Sumerian-Akkadian cuneiform and other Unicode characters, a feature highlighted by independent developer SteinMakesGames. This capability stems from GDscript's parser accepting most Unicode Standard Annex #31 characters in identifiers, a flexibility not found in all programming languages. This allows for unique commenting and coding styles, potentially appealing to developers seeking alternative engines.

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PC Gamer

After leaving Epic Games last month, its former 'Unreal evangelist' is now building his own game engine

Former Epic Games "Unreal evangelist" Sjoerd De Jong has co-founded a new company, Immens Engine, to develop a game engine intended as an alternative to Unreal Engine and Unity. De Jong believes the dominance of existing engines has led to stagnation and aims to create a modern engine from the ground up, with a particular focus on accommodating AI integration. The team also includes former Epic technical director Arjan Brussee.

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PC Gamer

'Slopfix': A software team is charging up to $10,000 to clean up AI-generated code, with the help of *checks…

A software team named Slopfix is offering a service to clean up AI-generated code, charging up to $10,000 per project. They utilize an AI tool called Claude Code, but claim to maintain strict control over its output. This service addresses the growing issue of low-quality, inefficient code produced by AI, a problem also faced by projects like a PlayStation 3 emulator and the Godot game engine.

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Shack News

Godot open-source game engine bans genAI code contributions

The Godot Foundation has implemented new guidelines banning most generative AI code contributions to its open-source game engine. While AI assistance for tasks like code completion is permitted, the engine will no longer accept substantial AI-generated code to ensure human responsibility and manage the review burden on maintainers. This decision comes amidst broader industry discussions about the use of AI in game development.

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Gamedeveloper.com

Godot to ban (almost all) AI coding contributions

The Godot Foundation has announced upcoming policy updates that will ban almost all contributions of generative AI-generated code to the open-source engine. While AI assistance for tasks like code completion will be permitted with disclosure, the foundation aims to ensure all code is human-authored and maintainable by humans who can take responsibility for it.

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XBOX

Building XBOX Games with Godot: A New Sample to Get You Started Faster

Microsoft has released a new public, source-only sample on GitHub for building Xbox games using the Godot engine. This sample integrates the Microsoft GDK, Xbox Services, and PlayFab, allowing developers to build titles for Xbox on PC directly within Godot. The initiative aims to lower the barrier for developers using Godot to bring their games to the Xbox platform.

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PC Gamer

Godot devs are getting a helping hand from Microsoft to bring their games to Xbox on PC

Microsoft has released a reference software package to help developers using the open-source Godot engine create games for Xbox on PC. This initiative aims to expand Godot's user base by demonstrating how to implement Xbox services, PlayFab, and GameInput within a Godot-based game. While not a full Xbox version of Godot, Microsoft states this is a first step and plans to evolve it based on community feedback.

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PC Gamer

Popular PlayStation emulator clamps down on AI submissions: 'Leave behind something useful to humanity when you're gone, instead of peddling slop'

The popular PlayStation 3 emulator RPCS3 is cracking down on AI-generated code submissions, implementing strict rules and threatening bans for undisclosed AI contributions. This follows similar issues faced by the open-source game engine Godot, highlighting a growing problem of AI-generated 'slop' in open-source development.

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Gaming Bolt

Guerrilla Games Co-Founder, Former Epic Games Developer is Building a New “European” Game Engine

Arjan Brussee, co-founder of Guerrilla Games and former Epic Games developer, is creating a new European game engine called Immense Engine. The engine aims to be fully hosted and compliant with European regulations, offering an alternative to US and China-based engines. It will feature integrated AI tools and a design philosophy that differs from current engines like Unreal Engine.

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Games Press

GREEN MAN GAMING LAUNCHES THE ULTIMATE AUDIO SOFTWARE BUNDLE FOR GAME DEVELOPMENT

Green Man Gaming has launched 'Ovani Presents The Legendary Launch Bundle,' a charity bundle supporting Dysautonomia International. The bundle offers over $1,000 worth of royalty-free music, sound effects, and engine plugins for Godot, Unity, and Unreal Engine, starting at $5.

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Games Press

GREEN MAN GAMING LAUNCHES SOFTWARE CHARITY BUNDLES AS A CAREER STARTER KIT FOR THE GAMING COMMUNITY

Green Man Gaming has launched new software charity bundles, expanding its platform to include productivity, creative, and game development tools. The first bundle, "The GameDev.tv Bundle," supports Safe In Our World and offers resources for Unity, Unreal Engine, Blender, and Godot, aiming to provide a career starter kit for aspiring developers.

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Gamedeveloper.com

Godot veteran laments 'AI slop,' Highguard's mystery investor, and a big doc for Big Hops - Patch Notes #41

This week's gaming news highlights concerns over generative AI's impact on hardware availability and the influx of low-quality submissions to open-source projects like Godot. Unity claims its AI can now generate full casual games from prompts, while a documentary explores the six-year development of the indie platformer Big Hops. Other news includes Hasbro shutting down its Atomic Arcade studio, Tencent's secret funding of Highguard, a banned Call of Duty ad, ByteDance potentially selling Moonton, and Valve warning of Steam Deck OLED stock issues due to RAM shortages.

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Gamedeveloper.com

Godot veteran says 'AI slop' pull requests have become overwhelming

Godot maintainer Rémi Verschelde has voiced concerns about the increasing volume of "AI slop" pull requests generated by large language models. This influx is reportedly draining and demoralizing for the open-source engine's maintainers, who are struggling to identify and process these submissions. Verschelde suggests increased funding for more maintainers is the only viable solution to manage the issue.

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