Going from skull-cracker to safecracker in Dishonored 2
The author recounts their experience attempting a no-kill, no-detection playthrough of Dishonored 2 after a chaotic first attempt in the original game. Despite challenges, including a difficult puzzle in the Clockwork Mansion, they ultimately succeeded after 40 hours, reflecting on the satisfaction of overcoming obstacles peacefully.
- Entities
- Game: Deus Ex: Mankind Divided
- Game: The Witness
- Game: Dishonored
- Company: Arkane Studios
- Topic: Game Design
- Platform: PC
- Topic: Stealth
- Game: Dishonored 2
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