Going Medieval stole my heart with a large, cursed hole
Going Medieval, a Middle Ages-themed colony simulation, has left early access after five years, evolving into a complex game reminiscent of Dwarf Fortress. The article details the author's experiences managing a colony, focusing on the challenges of digging a large cellar, dealing with character quirks like Redmund's obsession with recovery, and surviving events such as rat invasions and groundwater flooding. Despite numerous setbacks and the creation of a 'cursed hole,' the author found the experience engaging and plans to build a cathedral with crypts next.
This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.