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Going Medieval stole my heart with a large, cursed hole

Going Medieval, a Middle Ages-themed colony simulation, has left early access after five years, evolving into a complex game reminiscent of Dwarf Fortress. The article details the author's experiences managing a colony, focusing on the challenges of digging a large cellar, dealing with character quirks like Redmund's obsession with recovery, and surviving events such as rat invasions and groundwater flooding. Despite numerous setbacks and the creation of a 'cursed hole,' the author found the experience engaging and plans to build a cathedral with crypts next.

Article tone: Very positive
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