feed.gg
Game22 articles

Going Medieval

News, coverage and analysis tracking Going Medieval across the outlets.

Latest coverage

22 articles · newest first
Escapist Magazine

Steam Medieval Fest has a few bangers you should probably stop sleeping on

Steam is hosting a Medieval Fest sale event from April 20th to April 27th, featuring discounts on games within the popular RPG and strategy genres. The article highlights several overlooked titles such as Tiny Glade, Tainted Grail: Fall of Avalon, Farthest Frontier, and Wartales, alongside more well-known games like The Lord of the Rings and The Elder Scrolls.

thumb
Games Press

Mythwright Brings The Revelry to Steam Medieval Fest with Discounts on Thronefall, Going Medieval, Bladesong & More

Mythwright is offering discounts on several of its medieval-themed games during the Steam Medieval Fest, which runs until April 27th. Titles like Thronefall, Going Medieval, and Bladesong are available at reduced prices, with Bladesong also receiving its 'Chapter 2: The Shattered Mask' update. The publisher also highlighted upcoming titles including TerraTech Legion for PC and Xbox Series X|S.

thumb
N4G

Going Medieval Review | NoobFeed

Going Medieval's sound design and background music contribute to a calm and engrossing environment, making extended gameplay sessions feel soothing. The audio elements effectively enhance the overall player experience without being intrusive.

N4G

Going Medieval Review | NoobFeed

This review of Going Medieval discusses the game's realistic depiction of the Middle Ages, contrasting it with fantasy elements often found in the genre. The article also briefly mentions other medieval-themed games like Age of Empires IV and Chivalry II, noting their availability on PC and various consoles.

thumb
Escapist Magazine

Fear does not exist in this dojo, does it? New martial-arts-meets-Rimworld colony sim might be unique enough to work

Eastern Era, a new colony simulation game developed by FunYoo Games, has been released on Steam. The game combines Rimworld-like gameplay with a martial arts theme, tasking players with recruiting and training colonists. While not in Early Access, the game has a 'Mixed' review rating due to some bugs but shows promise for fans of the genre and Wuxia themes.

thumb
Escapist Magazine

Going Medieval’s latest patch fxes several annoying bugs that cause the game to crash

Going Medieval has released patch 1.0.53, a hotfix addressing several bugs that caused game crashes and other issues. The patch resolves problems with caravan returns, construction visuals, settler drafting, fainting during animal roping, and UI display for building rotation keys. This update is available on both main and experimental branches for all platforms.

thumb
Escapist Magazine

Death Stranding 2: On the Beach hits pirate sites a day before official release but Crimson Desert opts for Denuvo

Death Stranding 2: On the Beach has reportedly been leaked and is available on pirate sites a day before its official PC release, with the cracked version being distributed by KaOs. Meanwhile, Crimson Desert has opted to implement Denuvo protection to prevent pre-release piracy, a move often criticized by gamers for potentially impacting performance.

thumb
N4G

The dark ages survival city-builder, GOING MEDIEVAL, has now reached v1.0 on PC

The dark ages survival city-builder Going Medieval has officially launched its version 1.0 on PC, available on Steam, Epic Games Store, and GOG. Developed by Foxy Voxel and Mythwright, the game challenges players to rebuild civilization after a devastating plague.

N4G

The dark ages survival city-builder, ‘GOING MEDIEVAL’, has now reached v1.0 on PC

The dark ages survival city-builder 'Going Medieval' has officially launched its version 1.0 on PC. The game focuses on realistic medieval depictions without fantasy elements, offering a survival and city-building experience.

thumb
Blues News

Going Medieval Released

The castle management simulation game Going Medieval has officially launched on PC after four years in Early Access. The game focuses on building and managing a medieval settlement.

Rock Paper Shotgun

The very Rimwold-esque Going Medieval hits 1.0 today after almost five years of early access

Going Medieval has officially launched its 1.0 version after nearly five years in early access. The update introduces global stats, grand objectives as endgame goals, and a revamped tutorial. New starting conditions and modifiers are also available for players seeking different difficulty levels.

thumb
PC Gamer

Going Medieval stole my heart with a large, cursed hole

Going Medieval, a Middle Ages-themed colony simulation, has left early access after five years, evolving into a complex game reminiscent of Dwarf Fortress. The article details the author's experiences managing a colony, focusing on the challenges of digging a large cellar, dealing with character quirks like Redmund's obsession with recovery, and surviving events such as rat invasions and groundwater flooding. Despite numerous setbacks and the creation of a 'cursed hole,' the author found the experience engaging and plans to build a cathedral with crypts next.

thumb
Escapist Magazine

How to build a Great Hall in Going Medieval (and why your settlers want one)

This guide details how to construct a Great Hall in Going Medieval, a room that provides settlers with a mood bonus. Key requirements include an enclosed space of at least 50 tiles, specific furniture like a medium or large table with six seats, eight wall decorations, and four torches for lighting. Meeting these criteria ensures the room is recognized as a Great Hall, improving settler morale during meals.

thumb
Escapist Magazine

Where to find hay in Going Medieval and how to grow more

This guide explains how to acquire and manage hay in Going Medieval. Hay can be harvested from tall grass in the early game or grown as a byproduct of barley crops for a sustainable, long-term supply. Proper storage indoors or underground is recommended to prevent decay, especially for feeding animals during winter.

thumb
Escapist Magazine

Going Medieval Beginner’s Guide: how to get off to a good start

This beginner's guide for Going Medieval focuses on establishing survival basics like food, shelter, and resource gathering. It emphasizes setting up efficient systems for farming, production, and animal husbandry, while advising new players to avoid common pitfalls such as neglecting storage or rushing complex builds.

thumb
Escapist Magazine

Struggling to tame animals in Going Medieval? Here’s how it works

This guide explains the animal taming mechanics in Going Medieval, detailing the Animal Husbandry system and the need for settlers with Animal Handling skills. Taming is a gradual process requiring multiple successful attempts over several days, with failed attempts potentially leading to animal aggression. Once tamed, animals can be integrated into settlement production for resources like food and materials.

thumb
Games Press

Dark Ages Survival City-Builder GOING MEDIEVAL Launches Today in 1.0

The sandbox colony sim Going Medieval has officially launched in version 1.0 on Steam, Epic Games Store, and GOG after over four years in Early Access, during which it sold over one million units. The 1.0 update introduces significant new gameplay features, including an overhauled progression system and Grand Objectives, to the survival strategy city-builder.

thumb
Escapist Magazine

Going Medieval first impressions – the cabbage patch kingdom simulator

Going Medieval, a medieval colony simulation game by Foxy Voxel, has exited Early Access after a five-year period. This preview offers first impressions of the game, drawing comparisons to Rimworld and highlighting its engaging gameplay loop of building, resource management, and survival against harsh conditions and potential attacks. The article notes the updated tutorial and the game's ability to generate unique player stories.

thumb
Blues News

Morning Multiplex

This article highlights recent official trailers for several games, including Crimson Desert's launch trailer and Fortnite Chapter 7 Season 2's cinematic trailer. It also features a trailer for Gobby Gang and a developer playthrough of Going Medieval's 1.0 version.

Games Press

GOING MEDIEVAL Reveals Extended Look at 1.0 Gameplay Ahead of March 17th Launch

Developer Foxy Voxel and publisher Mythwright have released an extended gameplay video for Going Medieval, showcasing new features like the Renown progression system and Grand Objectives ahead of its March 17th 1.0 launch. The survival strategy city-builder, which has sold over one million copies in Early Access, tasks players with rebuilding civilization after a plague.

thumb