Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things
Rockstar North co-studio head Rob Nelson revealed that Grand Theft Auto 6 considered a mechanic for restocking the protagonists' refrigerator, but it was removed to simplify gameplay. The team aims to balance realism with ease of play, with detailed environments and NPCs being a focus. Development began in 2015, overlapping with Red Dead Redemption 2.
Gaming Bolt
- Entities
- Rob Nelson
- Rockstar North
- Aaron Garbut
- Red Dead Redemption 2
- Grand Theft Auto 6
- Game Design
- Rockstar Games
- Realism
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