Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things
Rockstar North co-studio head Rob Nelson revealed that Grand Theft Auto 6 considered a mechanic for restocking the protagonists' refrigerator, but it was removed to simplify gameplay. The team aims to balance realism with ease of play, with detailed environments and NPCs being a focus. Development began in 2015, overlapping with Red Dead Redemption 2.
- Entities
- Person: Rob Nelson
- Company: Rockstar North
- Person: Aaron Garbut
- Game: Red Dead Redemption 2
- Game: Grand Theft Auto 6
- Topic: Game Design
- Company: Rockstar Games
- Topic: Realism
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