GTA 6 "felt too fast" when Rockstar made it run like Grand Theft Auto 5 due to the leap in visual performance…
Rockstar Games developers discussed how early iterations of Grand Theft Auto 6 felt too fast when using Grand Theft Auto 5's timings, necessitating adjustments to better suit the new game's increased visual fidelity and world simulation. Lessons learned from Red Dead Redemption 2, such as narrower roads and longer day/night cycles in Vice City, contribute to a more believable world compared to Grand Theft Auto 5.
- Entities
- Company: Rockstar North
- Game: Red Dead Redemption 2
- Game: Grand Theft Auto 6
- Topic: Game Design
- Game: Grand Theft Auto 5
- Topic: Visual Fidelity
- Company: Rockstar Games
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