GTA 6 was delayed to avoid crunch, claims Take-Two CEO, comparing notoriously crunchy Rockstar to college: "You do your homework, you don't pull an all-nighter"
Take-Two Interactive CEO Strauss Zelnick stated that delays for Grand Theft Auto VI were implemented to prevent developer crunch at Rockstar Games, comparing the development process to college homework. Despite Zelnick's claims, past reports and recent allegations suggest a history of difficult working conditions at Rockstar, including issues related to union-busting.
Retro Gamer
- Entities
- Crunch
- Strauss Zelnick
- Grand Theft Auto VI
- Take-Two Interactive
- Red Dead Redemption 2
- Game Development
- Rockstar Games
Original source
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