High On Life Is Helping Make The Case For Bigger Games On Quest
Squanch Games is working with Flat2VR Studios to bring High On Life to Meta Quest 3 and 3S headsets, aiming to prove that larger, more complex games can succeed on standalone VR platforms. Developers Emily O'Neal and Eric Masher discussed the technical challenges of optimizing the game's massive scale and detailed character interactions, particularly for the Gatlian firearms and Knifey. The team is prioritizing player comfort by offering extensive motion sickness options and leveraging hardware improvements.
- Entities
- Platform: Meta Quest 3
- Company: Squanch Games
- Topic: Unreal Engine
- Person: Eric Masher
- Company: Flat2VR
- Person: Emily O'Neil
- Company: Impact Reality
- Platform: Meta Quest 3S
- Topic: Motion Sickness
- Topic: Game Development
- Topic: Virtual Reality
- Game: High on Life 2
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