Unreal Engine
Ongoing coverage on Unreal Engine.
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Epic AI Change Sparks Massive Fight Over AI/Vibe Coding
Epic Games' CEO Tim Sweeney announced a significant pivot towards "maximum AI acceleration," aiming to increase AI use in development and bring benefits to Unreal Engine users. This move has sparked a heated debate within the gaming industry, with figures like artist Kenney Vleugels criticizing the embrace of AI, while an Xbox strategy manager argues that ignoring AI means planning for a "fake future."
Hypercharge: Unboxed announces massive Nintendo Switch update
Hypercharge: Unboxed has received its largest update yet on Nintendo Switch, bringing it in line with PC, Xbox, and PlayStation versions. The update introduces full cross-play, a new story mode, multiple new bosses, enemies, maps, weapons, playable characters, and game modes. The developers cited a move to a newer Unreal Engine version, a networking backend overhaul for cross-play, and extensive foundational work as reasons for the delay.
Let’s All Be Happy This AAA Minesweeper Game Isn’t Real
A parody game created by Mike Lacher reimagines the classic Minesweeper with AAA game tropes, including pretentious title cards and character interactions inspired by titles like Grand Theft Auto 5. The playable browser game offers a humorous take on modern game development, with a twist ending.
Jagex’s RS4 MMO Is Years Away as Gielinor Expansion Takes Shape
Jagex has revealed details about its upcoming MMO, codenamed RS4, which is being developed in Unreal Engine and is at least several years away from release. The game will be set in the Sixth Age of Gielinor, starting in the Ashenfall region, and will exist alongside the current RuneScape and Old School RuneScape titles, with each game maintaining its own development team and investment.
"Even if I knew how it would end, I would do it again": Hellblade developers Ninja Theory appear to have kicked off the redundancy process
Ninja Theory, the studio behind Hellblade, appears to have initiated a redundancy process following Microsoft's confirmation of its closure. Several developers have posted on LinkedIn about their roles being at risk, expressing sadness over unfinished projects and seeking new opportunities. The situation highlights the difficult realities of game development and studio closures.
Jagex announces work on a fourth RuneScape MMORPG that will sit alongside its other games
Jagex has announced a fourth RuneScape MMORPG, codenamed RS4, currently in early development using Unreal Engine. Set in the Sixth Age of Gielinor, the game will be an independent experience that runs alongside RuneScape and Old School RuneScape, with Jagex aiming to incorporate community feedback throughout its development, though it is still several years away from release.
RuneScape 4 is a new Unreal Engine MMO which reportedly grew out of a planned Dragonwilds expansion, though it's still a long way off
Jagex has announced RuneScape 4, a new MMO being developed in Unreal Engine, which reportedly evolved from a planned expansion for RuneScape: Dragonwilds. The game will be set in the Sixth Age of Gielinor, starting in the Ashenfall region, and is designed to coexist with existing RuneScape titles. Jagex also revealed RuneScape Reignited, a new permanent character type, launching December 2nd.
Runescape 4 har utannonserats – men dröjer flera år
Jagex has announced Runescape 4, which is being developed with Unreal Engine and is expected to launch in several years. The company also revealed Runescape Reignited, a new character type with its own economy and leaderboards. Both titles were announced at Runefest.
Jagex announces a fourth Runescape MMO made in Unreal Engine, but "RS4 is not a replacement for any of our…
Jagex has announced a new Runescape MMORPG, codenamed RS4, which is being developed in Unreal Engine. The game is set in Gielinor during the sixth age, years after Runescape Dragonwilds. Jagex emphasized that this new title will not replace any existing Runescape games and will be developed alongside the community.
Fourth RuneScape officially revealed
Jagex has officially revealed a fourth RuneScape MMO, currently codenamed RS4, which will be built in Unreal Engine. The developer also announced a RuneScape animated adaptation in partnership with YouTuber Charlie 'MoistCr1TiKaL' White. RS4 is in early development and is years away from release, with Jagex emphasizing it will coexist with RuneScape and Old School RuneScape.
RuneScape 4 announced at RuneFest, full MMO sequel started as expansion to survival game Dragonwilds
Jagex announced a new MMO sequel to RuneScape, tentatively titled "RuneScape 4," at RuneFest. The game evolved from a planned expansion for the survival game Dragonwilds, incorporating elements from both RuneScape 3 and Old School RuneScape. RuneScape 4 is being built on Unreal Engine, and its release date has been pushed back from the original 2027 target for the Dragonwilds expansion.
Silent Hill: Townfall släpps i morgon – och recensionerna ser bra ut
Silent Hill: Townfall, developed by Screen Burn Interactive, is set to release tomorrow, with early reviews indicating a positive reception. The game holds an average score of 82/100 on Opencritic, praised for its atmosphere, storytelling, and sound design. However, some players have noted issues with microstuttering common in Unreal Engine games and a strong focus on stealth gameplay.
We got a look at The Wolf Among Us 2, here are our thoughts
A preview of The Wolf Among Us 2 reveals a sequel set a few months after the original, featuring an overhauled over-the-shoulder perspective for exploration and the return of original voice actors. Developers Jessica Hara Campbell and Leslie Harwood highlighted changes in Bigby Wolf's design and a new jacket, while also confirming the game will be a standalone experience built in Unreal Engine and targeting a 2027 release on Nintendo Switch and Switch 2.
High On Life Is Helping Make The Case For Bigger Games On Quest
Squanch Games is working with Flat2VR Studios to bring High On Life to Meta Quest 3 and 3S headsets, aiming to prove that larger, more complex games can succeed on standalone VR platforms. Developers Emily O'Neal and Eric Masher discussed the technical challenges of optimizing the game's massive scale and detailed character interactions, particularly for the Gatlian firearms and Knifey. The team is prioritizing player comfort by offering extensive motion sickness options and leveraging hardware improvements.
Silent Hill: Townfall släpps i dag – och recensionerna ser bra ut
Silent Hill: Townfall, developed by Screen Burn Interactive, has officially launched with positive reviews. Critics praise its atmosphere, storytelling, and sound design, with an average score of 82/100 on OpenCritic. Some players have noted microstuttering issues common in Unreal Engine games and expressed dissatisfaction with the focus on stealth.
Activision’s Halo Title is a “Full-Feature, Mainline Installment” – Rumor
A rumor suggests that Activision is developing a "full-feature, mainline installment" for the Halo franchise, rather than a remake. This new title aims to be the "greatest Halo game ever" and may remain a console exclusive for Xbox.
We talk Virtue and a Sledgehammer with Deconstructeam
Deconstructeam's Jordi and Paula discuss their upcoming game, Virtue and a Sledgehammer, highlighting its shift to 3D environments using Unreal Engine and its unique destruction-based gameplay. The interview explores the game's narrative focus on feeling like an outsider and its emotional depth, drawing parallels to the queer experience.
‘Revelation’ was one of three contenders for Final Fantasy 7 Revelation’s name
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that 'Revelation' was one of three finalist titles considered by Square Enix. While the term 'resolve' was discussed internally in Japanese as 'ketsui', it was not a contender for the English title. Hamaguchi also mentioned that the other two potential titles will not be revealed until after the game launches to avoid unnecessary online debate.
Final Fantasy 7 remake series director says “it kind of feels like fate” to return to Nintendo hardware, talks Switch 2 sales
Final Fantasy 7 Remake series director Naoki Hamaguchi expressed that bringing the games to Nintendo Switch 2 felt like fate, especially after the series' initial move away from Nintendo hardware. He is eager to see long-time Nintendo fans re-engage with the franchise. Hamaguchi also discussed how the company's shift towards a multiplatform strategy, coupled with a presentation of the Switch 2's capabilities, led to the decision to develop for the console, which has since performed well.
Stellar Blade on Switch 2 is a notionally impressive technical feat, but it comes with a big cost
This analysis examines the technical feasibility and compromises involved in porting Stellar Blade to the Nintendo Switch 2. While ShiftUp utilized DLSS and AMD's FSR 3.1 for upscaling and frame interpolation, the resulting visual degradation, particularly in handheld mode, makes the port a compromised experience, akin to the PS Vita version of Mortal Kombat.