Highguard Struggled Because It Is So Sweaty, Dev Says
Wildlight's free-to-play shooter Highguard struggled due to its intense 3v3 gameplay, which required high communication and left little room for casual play, according to senior level designer Alex Graner. The game's complex multi-stage setup and high-skill movement also deterred new players. Despite later additions of 5v5 and looting-free modes, player numbers did not recover, leading to Tencent reportedly pulling funding and Wildlight laying off most of its staff.
Gamespot
- Entities
- Alex Graner
- Tencent
- Free-to-play Shooter
- Battle Royale
- PlayStation 5
- Xbox Series S
- PC
- Wildlight
- Highguard
Original source
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