Hit markers are an FPS crutch
This opinion piece argues that hit markers, while providing clear feedback in multiplayer first-person shooters, have become an overused crutch that detracts from immersion, particularly in single-player experiences. The author contrasts the effectiveness of intuitive visual and audio feedback in older titles like Call of Duty 4: Modern Warfare and Left 4 Dead 2 with the modern prevalence of hit markers in games like Halo and Back 4 Blood, suggesting a decline in immersive design.
PC Gamer
- Entities
- Back 4 Blood
- id Software
- Microsoft
- Activision
- Halo
- First-Person Shooter
- Gears of War
- Morgan Park
- Crytek
- Call of Duty: Modern Warfare 4
- Bungie
- User Interface
- Turtle Rock
- The Coalition
- Infinity Ward
Original source
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