How can your game win the 'attention war?' Turn to storytelling
This article discusses how game developers can combat the 'attention war' by focusing on strong narrative design and player engagement, rather than trying to compete with other platforms. Examples like The Messenger and Detroit: Become Human illustrate how compelling storytelling and interactive presentation can deeply involve players. Developers are encouraged to take creative risks and trust their writing to create memorable experiences.
Gamedeveloper.com
- Entities
- Alexa Ray Correia
- Disco Elysium
- Sandfall Interactive
- Player Engagement
- Final Fantasy XVI
- Adam Dolin
- Tactical Breach Wizards
- The Messenger
- Detroit: Become Human
- Matthew Ball
- Suspicious Developments
- Narrative Design
- Sabotage Studio
- Game Design
- Square Enix
Original source
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