How Super Meat Boy 3D captures the series’ identity, out May 31
Super Meat Boy 3D aims to capture the identity of the original 2D platformer by focusing on core movement mechanics, camera control, and preserving the series' personality. Development involved extensive iteration on camera systems and level design to translate the fast-paced gameplay into a 3D environment, with input from Team Meat's Tommy Refenes. The game is set to launch on PlayStation 5 on March 31.
- Entities
- Topic: Platformer
- Platform: PlayStation 5
- Topic: Indie Games
- Topic: Game Design
- Game: Super Meat Boy
- Company: Team Meat
- Person: Tommy Refenes
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