How to build a Great Hall in Going Medieval (and why your settlers want one)
This guide details how to construct a Great Hall in Going Medieval, a room that provides settlers with a mood bonus. Key requirements include an enclosed space of at least 50 tiles, specific furniture like a medium or large table with six seats, eight wall decorations, and four torches for lighting. Meeting these criteria ensures the room is recognized as a Great Hall, improving settler morale during meals.
Escapist Magazine
Original source
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