How to run an indie game studio: Part 1, What is a studio?
This guide, the first in a five-part series by business coach Martijn van Zwieten, focuses on the fundamental aspects of running an indie game studio. It emphasizes the importance of building the studio itself alongside the game, defining what a studio is, and establishing a clear purpose based on passion, excellence, and economic drivers. The article introduces the FIRM framework (Future, Issues, Rocks, Meetings) as a tool for studio management.
- Entities
- Company: Paradox
- Company: FIRM
- Company: Twirlbound
- Company: Jim Collins
- Topic: Studio Management
- Company: Bethesda Game Studios Montreal
- Topic: Indie Game Development
- Company: Martijn van Zwieten
- Company: MachineGames
- Company: Rusty Lake
- Company: Execution Labs
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