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Studio Management

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Retro Gamer

Former GTA 5 lead's studio reportedly closing as MindsEye devs announce their departure from Build A Rocket Boy

Build A Rocket Boy, the studio founded by former Grand Theft Auto producer Leslie Benzies, is reportedly closing down. This follows the highly negative reception of their game MindsEye and allegations of poor management, including excessive overtime and layoffs. Several employees have announced their departures on LinkedIn, with HR lead Dan Hawkins indicating the studio is being wound down.

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Games Industry

Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles

Tencent's long-term strategy for its global games division centers on building sustainable communities through live service titles and evergreen IPs, alongside investing in high-quality talent and synergistic partnerships. The company is also embracing AI as a tool to enhance developer efficiency and iteration, rather than replace human roles, while navigating challenges in global integration and outsourcing.

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EGamers.io

Xbox’s growth plan lands after the layoffs — and the clock runs to 2027

Xbox CEO Asha Sharma outlined a plan to return the company to player and revenue growth by fiscal year 2027, following recent layoffs and studio spin-offs. The strategy focuses on strengthening the core platform, growing games into global franchises, transforming Minecraft into a creator platform, and expanding existing worlds. Sharma aims to double daily active users to over a billion by 2030, with a significant portion of growth expected from mobile titles like Candy Crush and expanded use of Minecraft.

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Eurogamer

Is yet another Microsoft studio, Obsidian, negotiating with Xbox to avoid closure? Conflicting reports emerge

Conflicting reports suggest that Obsidian Entertainment is negotiating with Microsoft to avoid closure, amidst a wave of layoffs affecting other Xbox studios like Arkane, Double Fine, Compulsion Games, Ninja Theory, and Undead Labs. While one report indicates internal sentiment blames poor Call of Duty performance for these decisions, another source denies Obsidian is in negotiations to shut down, stating the studio will be kept by Xbox.

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Games Industry

"The goal isn't to build something that burns brightly for a few years and disappears" – Cosmic Division CEO on launching a "responsibly ambitious" studio

Harry Krueger, former game director at Housemarque, has launched Cosmic Division, a new studio focused on sustainable growth and long-term endurance. He emphasizes a 'responsibly ambitious' approach, prioritizing talent, scope management, and a healthy runway over aggressive expansion. Krueger aims to build a studio that lasts, drawing lessons from AAA development to avoid common pitfalls of over-ambition and compromise.

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Gamespot

Bungie Studio Head Is Reportedly Stepping Down

Bungie studio head Justin Truman is reportedly stepping down, less than a year after taking the role. This news follows significant layoffs at the company, impacting the Destiny 2 team and some members of the Marathon and Sony Interactive Entertainment support teams. Sony Interactive Entertainment CEO Herman Hulst stated the reduction was necessary to align resources with current priorities.

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Gamedeveloper.com

Returnal director will be 'responsibly ambitious' to ensure his new studio prospers

Returnal director Harry Krueger has founded a new indie studio, Cosmic Division, with a philosophy of being 'responsibly ambitious' to ensure long-term success. He emphasizes prioritizing gameplay-first experiences, fostering good team chemistry, and maintaining a lean, sustainable operation, drawing lessons from his 15 years at Housemarque. Krueger views AI as a tool rather than a savior, focusing on iterative development and creative vision.

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Niche Gamer

Daniel Vávra criticizes Ubisoft: “They could have made 10 Kingdom Come-sized games by now”

Daniel Vávra, creator of Kingdom Come: Deliverance, criticized Ubisoft's large workforce and perceived inefficiency, suggesting they could develop multiple games the size of Kingdom Come: Deliverance II simultaneously. His comments sparked debate about AAA game development practices, bureaucracy, and the creative freedom of smaller studios compared to larger publishers.

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Gamedeveloper.com

Tekken veteran Katsuhiro Harada to lead new SNK subsidiary

Tekken veteran Katsuhiro Harada has been appointed CEO of SNK's newly established subsidiary, VS Studio SNK. The studio aims to leverage combined technology and knowledge to deliver top-tier gaming experiences. SNK, now largely owned by Saudi Arabia's Electronic Gaming Development Company, is also expanding its global reach with new studios.

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PC Gamer

'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare

James Ohlen, a veteran designer behind Baldur's Gate 2 and Knights of the Old Republic, discusses his departure from Archetype Entertainment's RPG Exodus, citing the immense pressure of studio leadership. He also reflects on his time at BioWare, detailing how EA's rejection of his Star Wars: The New Republic reboot plan marked the 'beginning of the end' for his career there.

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Games Industry

SNK announces new studio lead by Tekken veteran Katsuhiro Harada

SNK has announced an investment in a new studio, VS Studio, founded by veteran Tekken producer Katsuhiro Harada. VS Studio will become a subsidiary of SNK and collaborate on game development. Harada, who previously spent his career at Bandai Namco, aims to combine technology and expertise to deliver top-tier gaming experiences.

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Touch Arcade

Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More – TouchArcade

Amie Wolken, the new CEO of Dinosaur Polo Club, discusses her role in setting the studio's strategy and vision, focusing on fostering a strong culture and supporting their live games, Mini Metro and Mini Motorways. She also touches on the studio's relationship with Apple, past canceled projects like Magic School, and their ambition to remain a small, focused team.