How to run an indie game studio: Part 5, Better meetings
This guide, the final part of a five-part series on indie management by Martijn van Zwieten, focuses on improving studio meetings. It outlines a structured approach to weekly, quarterly, and yearly meetings, emphasizing clear agendas, time allocations, and specific goals like check-ins, to-do reviews, rock status checks, and problem-solving (IDS) to ensure progress and decision-making. The article introduces the FIRM framework for studio management, covering vision, goals, issue resolution, and quarterly traction.
- Entities
- Company: Twirlbound
- Company: Bethesda Game Studios Montreal
- Topic: Indie Game Development
- Company: MachineGames
- Topic: Management
- Person: Martijn van Zwieten
- Company: Rusty Lake
- Topic: Meetings
This article was reported and published by gamesindustry.biz. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.