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Martijn van Zwieten

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Games IndustryPositive

How to run an indie game studio: Part 5, Better meetings

This guide, the final part of a five-part series on indie management by Martijn van Zwieten, focuses on improving studio meetings. It outlines a structured approach to weekly, quarterly, and yearly meetings, emphasizing clear agendas, time allocations, and specific goals like check-ins, to-do reviews, rock status checks, and problem-solving (IDS) to ensure progress and decision-making. The article introduces the FIRM framework for studio management, covering vision, goals, issue resolution, and quarterly traction.

Games IndustryPositive

How to run an indie game studio: Part 4, Setting (and hitting) quarterly rocks

This guide, part four of a series on running an indie game studio, focuses on setting and achieving quarterly goals, referred to as 'rocks.' Business coach Martijn van Zwieten explains why yearly goals are insufficient and how quarterly objectives provide a crucial middle-distance focus for substantial progress. The article details the 'rocks' metaphor from Stephen Covey's 'The 7 Habits of Highly Effective People' and outlines a straightforward process for teams to define and commit to these critical quarterly priorities, emphasizing specificity for accountability and team alignment.

Games IndustryPositive

How to run an indie game studio: Part 3, Dealing with issues

This guide provides strategies for indie game studios to address and resolve internal issues that go beyond typical development problems. It introduces methods like creating a studio backlog and using the IDS (Identify, Discuss, Solve) framework to foster constructive problem-solving and build essential team habits for long-term studio health.