"I was given that opportunity to go crazy and do something kind of insane" - Will Wright and Maxis look back on nine years making Spore
Key figures from Maxis, including founder Will Wright, reflect on the nine-year development of Spore, acknowledging it as a failed game design with disconnected elements. They attribute these issues to rapid team growth, a lack of structured decision-making under Wright's 'luminary' management style, and challenges in coordinating a large team, despite significant creative freedom granted by Electronic Arts.
Games Industry
- Entities
- Electronic Arts
- Chris Trottier
- Alex Hutchinson
- Chris Hecker
- Ocean Quigley
- Will Wright
- Spore
- Game Design
- Game Development
- Management
- Maxis
Original source
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