"I was given that opportunity to go crazy and do something kind of insane" - Will Wright and Maxis look back on nine years making Spore
Key figures from Maxis, including founder Will Wright, reflect on the nine-year development of Spore, acknowledging it as a failed game design with disconnected elements. They attribute these issues to rapid team growth, a lack of structured decision-making under Wright's 'luminary' management style, and challenges in coordinating a large team, despite significant creative freedom granted by Electronic Arts.
- Entities
- Company: Electronic Arts
- Person: Chris Trottier
- Person: Alex Hutchinson
- Person: Chris Hecker
- Person: Ocean Quigley
- Person: Will Wright
- Game: Spore
- Topic: Game Design
- Topic: Game Development
- Topic: Management
- Company: Maxis
This article was reported and published by gamesindustry.biz. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.