Ocean Quigley
Reporting and statements that mention Ocean Quigley.
Latest coverage
Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'
Former developers of Spore admit that the game's ambitious previews, particularly Will Wright's GDC 2005 presentation, created an unrealistic expectation for the final product. They acknowledge that the marketing built a fantasy of a deep simulation that the game, which was always intended as a collection of minigames, could not achieve.
"I was given that opportunity to go crazy and do something kind of insane" - Will Wright and Maxis look back on nine years making Spore
Key figures from Maxis, including founder Will Wright, reflect on the nine-year development of Spore, acknowledging it as a failed game design with disconnected elements. They attribute these issues to rapid team growth, a lack of structured decision-making under Wright's 'luminary' management style, and challenges in coordinating a large team, despite significant creative freedom granted by Electronic Arts.