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'I worked for like 15 years on just Hearts of Iron and history, so you want to do something different' — Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game

Afterworld director Dan Lind explains the decision to move away from historical settings after 15 years, highlighting the creative freedom offered by its original fantasy post-apocalyptic North American setting. The game aims to offer a detailed, smaller-scale grand strategy experience inspired by pub brainstorms.

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