'I worked for like 15 years on just Hearts of Iron and history, so you want to do something different' — Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game
Afterworld director Dan Lind explains the decision to move away from historical settings after 15 years, highlighting the creative freedom offered by its original fantasy post-apocalyptic North American setting. The game aims to offer a detailed, smaller-scale grand strategy experience inspired by pub brainstorms.
Tech Radar
- Entities
- Fantasy
- Dan Lind
- Europa Universalis
- Afterworld
- Hearts of Iron IV
- Post-apocalyptic
- PC
- Grand Strategy
- Paradox Interactive
Original source
This article was reported and published by Tech Radar. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.