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Europa Universalis

News, coverage and analysis tracking Europa Universalis across the outlets.

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PC GamesN

Paradox's new apocalypse strategy game Afterworld aims to please players who "bounced off" the likes of Hearts of Iron 4

Paradox Interactive's new grand strategy game, Afterworld, aims for a post-apocalyptic setting with familiar survival and expansion mechanics. Game Director Dan Lind discusses the team's goal to create a game that appeals to players who found titles like Hearts of Iron 4 too difficult to get into, while still offering the depth expected from the genre. The game is being developed with a focus on player freedom and a smoother entry point.

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Tech Radar

'I worked for like 15 years on just Hearts of Iron and history, so you want to do something different' — Afterworld director explains the fantasy post-apocalyptic setting, and the pub trip that inspired the game

Afterworld director Dan Lind explains the decision to move away from historical settings after 15 years, highlighting the creative freedom offered by its original fantasy post-apocalyptic North American setting. The game aims to offer a detailed, smaller-scale grand strategy experience inspired by pub brainstorms.

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Games Press

Season 10 Expansion Pass Available Today for Stellaris

Paradox Interactive has released the Season 10 Expansion Pass for Stellaris, featuring new stories and gameplay experiences. The pass includes four upcoming content packs and the Vipra the Vapor Species Portrait Pack, with the first major expansion, Nomads, arriving in Q2 2026. A free 4.3.5 patch with bug fixes also launched today, alongside anniversary celebrations planned for May.

FZ.se

Historien om det svenska spelundret

This article traces the history of the Swedish video game industry, highlighting its rise from humble beginnings to a global powerhouse. It details key companies like DICE, Starbreeze Studios, Paradox Interactive, and Mojang Studios, alongside influential games such as Minecraft, Battlefield, and Crusader Kings. The piece also touches upon the impact of the demoscene, home computer adoption, and the growth of indie development in fostering Sweden's success.