If Pragamta's fake New York looks AI-generated to you, good, it's meant to, but the tech itself hasn't touched the game
The game Pragmata features a New York setting intentionally designed to look AI-generated, with distorted elements and uncanny errors to convey its artificial nature. Developers meticulously incorporated mechanisms to express this AI-like feel without actually using AI technology in the game's development. This approach is discussed in the context of the broader industry's conversation around artificial intelligence in game creation.
- Entities
- Topic: Artificial Intelligence
- Person: Cho Yonghee
- Person: Naoto Oyama
- Topic: Game Design
- Platform: PC
- Game: Pragmata
- Company: Capcom
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