If Pragmata's fake New York looks AI-generated to you, good, it's meant to, but the tech itself hasn't touched the game
The game Pragmata intentionally features a distorted, AI-generated-like New York to create an uncanny feel, according to director Cho Yonghee and producer Naoto Oyama. While the developers painstakingly recreated this effect without using actual AI technology, the article discusses the broader implications of AI in game development and its potential to create unsettling results.
- Entities
- Topic: Artificial Intelligence
- Person: Cho Yonghee
- Person: Naoto Oyama
- Topic: Game Design
- Game: Pragmata
- Company: Capcom
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