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Ignoring Valve's Half-Life lessons, Baby Steps dev says trolling players with level design is important, actually

Baby Steps designer Gabe Cuzzillo discussed the game's intentional use of maze-like level design, contrasting it with Valve's Half-Life approach. He argues that intentionally creating confusing paths encourages players to explore the game's boundaries and discover unique solutions, fostering a more engaging experience.

Retro GamerArticle tone: Positive
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