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Industry vet who worked on Ultima Online says the next big thing needs to have 'sh*tty graphics' to escape the…

Industry veteran Raph Koster argues that the relentless pursuit of high-resolution graphics is unsustainable due to ballooning development costs and stagnant game prices. He suggests that the next major platform innovation needs to intentionally have 'shitty graphics' to reset the cost curve and allow for new gameplay affordances, preventing established companies from dominating.

Article tone: Negative
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