"It changes the notion of safety for the enemies, but also for you": Rainbow Six Tactics' destruction undoes the classic dynamics of flanking
Rainbow Six Tactics aims to innovate turn-based tactical gameplay by integrating destructible environments as a core mechanic, moving beyond graphical enhancements. Creative director Elie Benhamou explains how this feature allows for new tactical approaches, changing the dynamic of cover and flanking by enabling players to create new lines of sight and forcing both enemies and players to reconsider their safety.
- Entities
- Person: Elie Benhamou
- Game: Rainbow Six Tactics
- Game: XCOM
- Game: Star Wars: Company of Heroes
- Game: Rainbow Six Siege
- Game: Rogue Spear
- Topic: Turn-based Tactics
- Topic: Destruction Mechanics
- Company: Ubisoft
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