"It started to feel like there wasn't any stealth": 007 First Light had to pull Bond's punches to protect IO Interactive's specialty sneaking
Senior combat designer Tom Marcham revealed that 007 First Light's development saw multiple instances where the game's combat mechanics became too overpowered, threatening to overshadow the stealth and social stealth elements. The team had to rebalance the game to ensure all playstyles remained interesting and viable. The article also touches on the game's product placement and the player's freedom in interacting with in-game brands.
Rock Paper Shotgun
Original source
This article was reported and published by Rock Paper Shotgun. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.