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Hitman

News, coverage and analysis tracking Hitman across the outlets.

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Pure NintendoPositive

Halloween special epsiode! Pure Nintendo Podcast E186

The Pure Nintendo Podcast episode 186 covers spooky season games like Resident Evil and Layers of Fear, alongside news about potential Switch 2 versions of Hitman and Tomb Raider, and new Game Boy titles for Switch Online. The hosts also discuss Arizona Sunshine, Final Fantasy Resonance, Ratatan, Nintendo Switch Sports Resort, and Steins; Gate: Reboot.

Metro UKNegative

Games Inbox: What is the point of next gen consoles?

Readers debate the necessity and value of next-generation consoles, questioning their technological advancements and market impact. Other topics include the enjoyment and flaws of Onimusha: Warlords, the potential of Yoshi And The Mysterious Book, and the unsustainable business models of North American game development.

Nintendo EverythingPositive

A Game About Digging A Hole Together announced for Nintendo Switch 2

Rokaplay and Mipumi Games have announced A Game About Digging A Hole Together for the Nintendo Switch 2, set to release in 2026. This sequel builds upon the viral success of the original by adding multiplayer functionality, deeper gameplay mechanics, and expanded content. Mipumi Games, which has experience with titles like Alan Wake 2 and Control, has rebuilt the game's code for smoother performance.

Rock Paper ShotgunNeutral

"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography

Saber Interactive's Chief Creative Officer Tim Willits advises North American studios to diversify their business models beyond large, expensive AAA projects. He suggests embracing work-for-hire, smaller-scale games, and international co-development to ensure financial stability amidst industry layoffs and rising costs. Willits criticizes the traditional approach of maintaining large teams before a vertical slice, advocating for smaller, agile teams and exploring diverse markets.

EurogamerNegative

007 First Light catches a big delay on Switch 2, pushing it into next year

IO Interactive has delayed the Nintendo Switch 2 version of 007 First Light from its planned summer release to March 2027. The studio cited the need for additional time to polish the game and optimize performance for the platform. This decision comes as a surprise, given the game was recently playable at Gamescom.

Retro GamerPositive

1666: Amsterdam is a witchy body-hopper made by Assassin's Creed's creator, but it has more in common with…

1666 Amsterdam is a body-hopping stealth game from the creator of Assassin's Creed, featuring a witch who can possess people and animals to navigate 17th-century Amsterdam. While the combat is noted as a weak point, the game's unique possession mechanics and dense world offer a creative and engaging experience, reminiscent of classic Hitman and Omikron: The Nomad Soul.

Pure NintendoPositive

Gamescom highlights: our fave games on show! Pure Nintendo Podcast E177

The Pure Nintendo Podcast hosts discuss their favorite games showcased at Gamescom, including titles like Final Fantasy, The Witcher 3, and an upcoming Onimusha game from Capcom. They also touch on other games like Ground Zero Hero, Warhammer, and Rain Station Z, while sharing personal Nintendo gaming experiences.

Retro GamerVery positive

Rockstar is "at least 10 years ahead" of other games with GTA 6's NPC crowd technology, says dev behind…

An IO Interactive developer believes Rockstar Games' NPC crowd technology for Grand Theft Auto 6 is at least a decade ahead of the industry. This advanced simulation, where each character is individually processed, sets it apart from games like Hitman and Assassin's Creed, which use simpler crowd rendering techniques. The developer's assessment is based on leaked footage of the upcoming title.

Gamedeveloper.comPositive

Saber exec: The game industry must look beyond North America and dilute risk

Saber Interactive's Tim Willits argues the game industry needs to look beyond North America to mitigate rising development costs and financial risks. He highlights Saber's success with titles like SnowRunner and World War Z, which were developed economically with smaller teams, contrasting this with the expensive, overscoped projects often seen from North American publishers. Willits also advocates for slate funding and co-development to dilute risk and ensure profitability.

Games IndustryVery positive

FirstLook launches creator-first platform Creators.gg with launch partners IO Interactive and Brain Jar Games

FirstLook has launched Creators.gg, a new platform designed to connect game studios with content creators of all sizes, rewarding performance over follower count. The platform offers creators early access to playtests and unreleased content, with launch partners including IO Interactive and Brain Jar Games. CEO Eden Chen stated the goal is to build rewarding relationships and ensure fair compensation for creators' engagement.

The Xbox HubVery positive

How iGaming Software Developers Borrow DNA from Xbox Hits

The iGaming industry is increasingly drawing inspiration from console games, particularly Xbox titles, to enhance the player experience. Developers are replicating visual elements like neon HUDs and gritty menus, incorporating cinematic music, and adopting game mechanics such as progression bars and environmental unlocks. Major titles like Resident Evil, Call of Duty, and Street Fighter have also been licensed for official slot machine adaptations.

Rock Paper ShotgunNeutral

"It started to feel like there wasn't any stealth": 007 First Light had to pull Bond's punches to protect IO Interactive's specialty sneaking

Senior combat designer Tom Marcham revealed that 007 First Light's development saw multiple instances where the game's combat mechanics became too overpowered, threatening to overshadow the stealth and social stealth elements. The team had to rebalance the game to ensure all playstyles remained interesting and viable. The article also touches on the game's product placement and the player's freedom in interacting with in-game brands.

GamespotVery positive

Hack And Bash: How 007 First Light Mixes High-Tech Gadgets With Old-School Brawling

007 First Light distinguishes itself by focusing on physical brawling combat over traditional shooting, reflecting Bond's origin story. Senior combat designer Tom Marcham explains how the team drew inspiration from Daniel Craig's movies and martial arts games like Sifu and Sleeping Dogs to create a grounded, improvisational fighting system. The game also balances stealth, shooting, and melee, with inspirations from titles like Batman: Arkham Asylum and Vanquish, aiming for broad accessibility.

Metro UKVery positive

007 First Light shows video games are better summer blockbusters than movies

Video games are increasingly outperforming movies as summer blockbusters, rejuvenating legacy franchises with compelling narratives and engaging gameplay. Titles like 007 First Light, Hogwarts Legacy, and RoboCop: Rogue City demonstrate games' ability to fulfill blockbuster fantasies better than their cinematic counterparts, marking a shift in the entertainment landscape.

GamespotNegative

After Xbox Pulls Funding, Hitman Dev Is Closing A Studio And Laying People Off

IO Interactive is closing its Istanbul studio and laying off staff after Xbox withdrew funding for its upcoming RPG, Project Fantasy. The studio has regained full ownership of the project and its IP, but these cuts were deemed necessary for the company's long-term future and to focus on its core internal titles.

EurogamerNegative

IO Interactive regains full ownership of Project Fantasy following end of Xbox deal, shuts down Istanbul studio and lays off developers "to find a new balance"

IO Interactive has regained full ownership and control of its upcoming game Project Fantasy following the end of a publishing and funding deal with Xbox. To find a new balance for the studio's long-term future, IO Interactive is closing its Istanbul studio, laying off developers, and refocusing on internal core titles rather than external projects or mobile derivatives.

Rock Paper ShotgunNeutral

After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio

IO Interactive has regained full ownership of its fantasy project, Project Fantasy, after a split with Xbox. The developer will now fund and develop the game independently, but has closed its Istanbul studio as part of a restructuring to focus on its core titles. This move allows IO Interactive to maintain its status as an independent AAA developer and publisher.

IGNVery negative

Bond and Hitman Developer Closing a Studio and Laying Off Staff After Xbox Pulls Funding

IO Interactive, the developer behind Hitman and 007: First Light, is closing one of its studios and laying off staff. This decision comes after Xbox withdrew funding for an unannounced project. The exact number of affected employees is currently unknown.

PC GamerNegative

IO Interactive says Project Fantasy isn't dead, but confirms that layoffs are happening

IO Interactive has confirmed layoffs and the closure of its Istanbul studio following the loss of external funding for its online fantasy RPG, Project Fantasy. The studio has regained full ownership of the project and plans to continue developing it independently, shifting focus back to its core internal titles. This news comes after the successful launch of 007 First Light, despite uncertainty regarding future James Bond game development.

Games IndustryNegative

IO Interactive to shutter Istanbul studio following end of Project Fantasy deal with Xbox

IO Interactive will close its Istanbul studio following the withdrawal of Xbox's funding for its online fantasy RPG, Project Fantasy. The company cited the decision as necessary to maintain its independence as a AAA developer and publisher. IO Interactive has regained full ownership of Project Fantasy and plans to fund and develop it independently.