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'It was supposed to be the greatest time ever': Jeff Kaplan only got 6 weeks to come up with and pitch Overwatch: 'We were probably the most demoralised we'd ever been'

Former Overwatch director Jeff Kaplan revealed that the team had only six weeks to develop and pitch the game after the cancellation of the MMO Titan. Despite the immense pressure and demoralization, the team was tasked with creating a game that could ship in two years and achieve World of Warcraft-like revenue. Ultimately, Overwatch was chosen as the most realistic pitch, with elements inspired by old Titan concepts and even Call of Duty: Modern Warfare 2.

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