‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne
This article discusses how MMORPGs like World of Warcraft and EverQuest pioneered the live-service game model. It explores how these games built the foundation for the industry's current obsession with never-ending online experiences, while also touching on how this model has evolved and sometimes faltered.
This article was reported and published by ign.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.