John Carmack talks 'overly ambitious design' for Quake's 30th anniversary
John Carmack and Sandy Petersen reflected on the 30th anniversary of Quake, discussing organizational issues and ambitious design choices at id Software that impacted the game's development. While acknowledging the game's success, Carmack agreed with Petersen's sentiment that internal struggles and intense crunch contributed to challenges during its creation.
Shack News
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