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Sandy Petersen

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Two Creators of the Original Doom Are Arguing About its History on Social Media

Co-creators of the original Doom, John Romero and Sandy Petersen, are publicly disputing their recollections of the game's history, specifically the origin of its DeathMatch multiplayer mode, on social media platform X. The disagreement highlights differing perspectives on the development of the iconic 1993 first-person shooter.

Retro GamerPositive

Doom legend John Romero says the FPS game's 20 million shareware players "were not 'pirates' by default" and "history is messier than 'pirates killed the companies'"

Legendary Doom designer John Romero disputes the notion that video game piracy destroyed companies in the 1990s. He argues that Doom's shareware model, where the first episode was freely distributed, means many of its 20 million players were not 'pirates' by default. Romero suggests that while piracy did cost money, it wasn't the sole reason for the decline of certain studios, and that the messy history of game distribution is more complex than a simple 'pirates killed companies' narrative.

FZ.seNeutral

Quake 30 år senare: En X-exposé

Thirty years after its release, Quake is being discussed by original developer Sandy Petersen and programmer John Carmack. Petersen reflects on the immense personal cost to the id Software team, leading to key departures, while Carmack takes responsibility for the game's technical ambition and the toll it took. Both acknowledge Quake's iconic status despite the challenges.

Blues NewsPositive

Developers On How Quake Shook id Software

id Software co-founder John Carmack reacted to a post by former designer Sandy Petersen reflecting on the 30th anniversary of Quake. Petersen described the game as an 'amazing feat of engineering' and discussed its impact on the industry.

PC GamerPositive

John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero…

Following the 30th anniversary of Quake, co-designer Sandy Petersen stated that the game 'ruined id Software' spiritually due to its intense development cycle, leading to many key figures leaving. John Carmack apologized for pushing the team too hard and for the overly ambitious technical scope of Quake, while John Romero echoed sentiments about the unsustainable pace. Despite the toll, all involved acknowledged Quake's status as an iconic game.

Shack NewsNeutral

John Carmack talks 'overly ambitious design' for Quake's 30th anniversary

John Carmack and Sandy Petersen reflected on the 30th anniversary of Quake, discussing organizational issues and ambitious design choices at id Software that impacted the game's development. While acknowledging the game's success, Carmack agreed with Petersen's sentiment that internal struggles and intense crunch contributed to challenges during its creation.