JRPGs struggle to break 3 million sales, Xenoblade lead once said, and after his hesitance to focus on cutting-edge tech, Xenoblade Chronicles X's wonky Switch 2 edition may have proven him right
Tetsuya Takahashi, director of Xenoblade Chronicles, and Katsuhiro Harada, former Tekken producer, previously discussed the sales limitations of JRPGs, with Takahashi noting a barrier around 2-3 million units. Harada suggested focusing on cutting-edge technology as a solution, a point Takahashi was hesitant about due to budget concerns. Recent releases like Xenoblade Chronicles 3 and Xenoblade Chronicles X's Switch 2 enhancements have not significantly broken this sales barrier, with the latter even receiving criticism for its visual performance.
- Entities
- Person: Tetsuya Takahashi
- Game: Final Fantasy XV
- Topic: JRPG
- Platform: Nintendo Switch
- Game: Xenoblade Chronicles 2
- Game: Tales of Arise
- Company: Monolith Soft
- Game: Xenoblade Chronicles 3
- Person: Katsuhiro Harada
- Topic: Game Technology
- Game: The Legend of Zelda: Breath of the Wild
- Company: Bandai Namco Entertainment
- Platform: PC
- Company: Nintendo
- Topic: Sales
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