feed.gg
Topic10 articles

Game Technology

Ongoing coverage on Game Technology.

Latest coverage

10 articles · newest first
Gaming Bolt

Warhammer 40,000: Space Marine 3 Benefits From Tech Advancements in Toxic Commando, Says CCO

Saber Interactive's CCO Tim Willits stated that technological advancements made for John Carpenter's Toxic Commando will benefit Warhammer 40,000: Space Marine 3. He highlighted improvements in AI, larger swarms, and the introduction of player-driven vehicles as key tech pillars supporting future games. Willits also expressed confidence in the ongoing development of Space Marine 3, fueled by the success of Space Marine 2 and a commitment to the Warhammer 40K universe.

thumb
FZ.se

Svenska Neon Giant visar upp tekniken bakom sitt cyberpunk-FPS No Law

Swedish developer Neon Giant, known for The Ascent, is working on a new cyberpunk first-person shooter titled No Law. A technology demo showcased during State of Unreal 2026 highlighted the game's focus on dense, detailed environments without invisible walls or loading screens. A release date has not yet been announced.

thumb
Games Press

MTX Solutions Strengthens Agile Delivery Capability with Acquisition of assets from Push Play Games

MTX Solutions has acquired the Push Play Games brand to enhance its agile software delivery capabilities, particularly in gaming and defense technology. The acquisition brings experienced personnel, including Push Play Games founder Noel Austin who joins the MTX Solutions board, and advanced development approaches into MTX Solutions' operations.

Escapist Magazine

Cats Balls turns pachinko into punk-rock feline chaos

Tequity Publishing has announced Cats Balls, a new pachinko-style game from Bone Croo Studios that features a punk-rock aesthetic and alley cats. The game utilizes Tequity's Fortune Engine technology, designed to allow for innovative game formats beyond traditional casino templates. This release also highlights Tequity Publishing's RGSaaS model, which offers infrastructure and publishing support for game studios.

thumb
Retro Gamer

JRPGs struggle to break 3 million sales, Xenoblade lead once said, and after his hesitance to focus on cutting-edge tech, Xenoblade Chronicles X's wonky Switch 2 edition may have proven him right

Tetsuya Takahashi, director of Xenoblade Chronicles, and Katsuhiro Harada, former Tekken producer, previously discussed the sales limitations of JRPGs, with Takahashi noting a barrier around 2-3 million units. Harada suggested focusing on cutting-edge technology as a solution, a point Takahashi was hesitant about due to budget concerns. Recent releases like Xenoblade Chronicles 3 and Xenoblade Chronicles X's Switch 2 enhancements have not significantly broken this sales barrier, with the latter even receiving criticism for its visual performance.

thumb
FZ.se

Se Xbox Helix-snack i nya Game Dev Update

Microsoft is launching a new video series called Game Dev Update, where developers will discuss advancements in the Xbox ecosystem. The first episode, airing today at 6 PM, will feature discussions on the next Xbox console codenamed 'Helix', DirectStorage technology, and other developer tools.

N4G

DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming

Digital Foundry discusses Nvidia's new DLSS 5 technology and its implications for the future of gaming, particularly concerning the integration of AI. The team reflects on their initial coverage and the need for deeper analysis of machine learning's role in game development.

N4G

DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming

Digital Foundry discusses Nvidia's DLSS 5 technology and its implications for the future of gaming, particularly concerning the integration of AI and machine learning. The team acknowledges they may have published their initial coverage too quickly without fully processing the ramifications of this new technology.

thumb
Rock Paper Shotgun

Don’t know your FSR Diamonds from your DirectStorages? Here’s what all that Project Helix tech-speak actually means

This article breaks down the technical jargon surrounding Microsoft's 'Project Helix,' the upcoming PC-focused Xbox console. It explains concepts like custom AMD SoCs, DirectX advancements, ray tracing, GPU Directed Work Graph Execution, AMD FSR, neural rendering, and DirectStorage. The author highlights how many of these features, previously PC innovations, are now being integrated into the Xbox ecosystem.

thumb
Tech Radar

Sony confirms Resident Evil Requiem is the first game to use the PS5 Pro's updated PSSR upscaler tech — 'The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities', says Capcom

Sony has confirmed that Resident Evil Requiem is the first game to utilize the PlayStation 5 Pro's updated PSSR AI upscaling technology, with a global rollout for PS5 Pro players in the coming weeks. This enhanced PSSR, developed in partnership with AMD, aims to improve both frame rate and image quality, particularly for intricate details like hair and textures. Existing PS5 Pro games will also receive this upgrade in March.

thumb