Retro Gamer
Published
·
Kingdom Come: Deliverance 2 lead designer says "friction is intentionally" in the RPG because when "you…
Lead designer Prokop Jirsa states that intentional 'friction' in Kingdom Come: Deliverance 2, such as complex quest objectives and demanding minigames, is a core design philosophy. This approach aims to increase player satisfaction by making them feel they have overcome genuine difficulties, rather than removing challenges.
▸ entities in this article