Kingdom Come: Deliverance 2 lead designer says "friction is intentionally" in the RPG because when "you…
Lead designer Prokop Jirsa states that intentional 'friction' in Kingdom Come: Deliverance 2, such as complex quest objectives and demanding minigames, is a core design philosophy. This approach aims to increase player satisfaction by making them feel they have overcome genuine difficulties, rather than removing challenges.
- Entities
- Game: Kingdom Come: Deliverance
- Person: Prokop Jirsa
- Topic: RPG
- Company: Warhorse Studios
- Topic: Game Design
- Platform: PC
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