Prokop Jirsa
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Next Kingdom Come Title to be Released Before the End of March 2028
Warhorse Studios plans to release the next Kingdom Come title before the end of April 2028, as confirmed by publisher Embracer Group. This new installment, potentially titled Kingdom Come Salvation, is an open-world RPG led by Kingdom Come: Deliverance 2's lead designer Prokop Jirsa. The studio is also developing a separate open-world Middle-earth RPG.
Warhorse’s New Kingdom Come Adventure is An Open-World RPG
Warhorse Studios has announced two new projects: an open-world RPG set in J.R.R. Tolkien's Middle-earth and a new Kingdom Come adventure, which will also be an open-world RPG. The new Kingdom Come title is expected to release in fiscal year 2027, and is led by Prokop Jirsa, lead designer on Kingdom Come: Deliverance 2. Details on the Middle-earth RPG are scarce, though rumors suggest Crystal Dynamics is also working on a Lord of the Rings game.
Warhorse Says New Kingdom Come Game Is Still An “Open World RPG” Made In “The Warhorse Way”
Warhorse Studios has announced a new Kingdom Come game, confirming it will be an open-world RPG developed in "The Warhorse Way." While details are scarce, the studio indicated it is set for release within the next fiscal year, potentially hinting at a spin-off rather than a direct sequel to Kingdom Come: Deliverance.
The next Kingdom Come game is an "open-world RPG," Warhorse confirms
Warhorse Studios has confirmed that the next Kingdom Come title will be an open-world RPG, distinct from their Middle-earth project. The studio also revealed that Prokop Jirsa will lead the Kingdom Come franchise, while Viktor Bocan will head the Lord of the Rings game. The new Kingdom Come game is tentatively slated for release between April 2027 and March 2028.
Kingdom Come: Deliverance 2's Henry actor recorded voice lines just to prevent you from cheating
Kingdom Come: Deliverance 2 lead designer Prokop Jirsa explained that Henry's voice lines when exiting photo mode are a deliberate design choice by Warhorse Studios to prevent players from using it to gain an unfair advantage in stealth sections. This feature ensures players cannot use the photo mode to scout ahead or look around corners without consequence.
You're not paranoid—KCD2's devs gave Henry photo mode voicelines just to stop you abusing it for stealth…
Kingdom Come: Deliverance 2 lead designer Prokop Jirsa revealed that Henry's photo mode voice lines are intentionally designed to prevent players from using the feature for stealth. This detail is part of Warhorse Studios' philosophy of embracing emergent gameplay and quirky outcomes.
If you've ever had your shoes stolen in Kingdom Come Deliverance 2, that was apparently PC Gamer's fault,…
Kingdom Come Deliverance 2 lead designer Prokop Jirsa revealed that a PC Gamer article about players believing shoes were stolen in the original game inspired the implementation of a similar system in the sequel. NPCs will now steal items like shoes and caps if the player passes out drunk, a feature that was directly influenced by player reactions and media coverage.
Videogame 'beta versions' are anything but, says veteran RPG dev—real games are 'sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets' at the end
Lead designer Prokop Jirsa of Warhorse Studios argues that public 'betas' for upcoming video games are misleading, as they are significantly more polished than internal alpha and beta builds. He highlights the long development times and the challenges of releasing polished games, referencing the development of Kingdom Come: Deliverance.
Kingdom Come Dev Talks Risks And Benefits Of AI And Losing Players If Games Are Too Difficult
Warhorse creative director Prokop Jirsa discussed the potential benefits and risks of using artificial intelligence in game development, stating it can be helpful for programming and concept art but is currently overhyped. He also defended the studio's approach to game difficulty, believing that overcoming challenges enhances player satisfaction, even if it means losing some players who prefer smoother experiences.
Kingdom Come: Deliverance 2 lead designer says "friction is intentionally" in the RPG because when "you…
Lead designer Prokop Jirsa states that intentional 'friction' in Kingdom Come: Deliverance 2, such as complex quest objectives and demanding minigames, is a core design philosophy. This approach aims to increase player satisfaction by making them feel they have overcome genuine difficulties, rather than removing challenges.
Warhorse's new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: 'The usual answer is OK let's get rid of the friction—We don't work like that'
Warhorse Studios' creative director Prokop Jirsa discusses the studio's unique approach to game design, emphasizing overcoming player friction rather than eliminating it, a philosophy central to Kingdom Come: Deliverance and its sequel. Jirsa, who joined Warhorse as a designer with an economics background, highlights the studio's reliance on training junior staff and its focus on systemic gameplay. He also shares his cautious optimism regarding the integration of AI in game development, believing its impact will be more gradual than often predicted.
Warhorse Studios opens up about AI and whether they’re working on a Lord of the Rings game
Warhorse Studios addressed concerns about AI usage in game development during a Reddit AMA, stating they do not use AI-generated content in final games and are hiring human translators. They also responded to rumors about a Lord of the Rings RPG, confirming they are working on a large, immersive RPG but could not disclose further details.
Warhorse Studios Says AI Is “Not a Substitute for Human Work” Amid Translation Backlash
Warhorse Studios has addressed backlash regarding its use of AI in translation for Kingdom Come: Deliverance II, stating that AI is not a substitute for human work and they are actively hiring translators. The studio confirmed that AI-generated content is not used in final games and has no plans to change this policy. They also teased a new "huge immersive RPG" project.
Kingdom Come: Deliverance 2 studio insists AI used in "early stages of production" only, dodges questions about translator allegedly replaced by AI but says "we do not see AI as a substitute for human work"
Warhorse Studios addressed concerns about AI usage in Kingdom Come: Deliverance 2 during a Reddit AMA, stating AI was only used in the early stages of production. Creative director Prokop Jirsa declined to comment on a specific translator's claim of being replaced by AI but assured that the studio plans to employ the same number of human translators as for the first game, emphasizing they do not see AI as a substitute for human work.
Kingdom Come: Deliverance 2 Outperforms the First Game in Almost Every Way
Warhorse Studios lead designer Prokop Jirsa explains that Kingdom Come: Deliverance 2 significantly improves upon the original due to the team's gained experience and expanded resources after becoming part of Plaion. The studio grew to around 250 employees, enhancing workflow and coordination for the sequel. The article also briefly mentions recent controversies regarding AI translation and a producer's move to CD Projekt RED.
Kingdom Come: Deliverance 2 devs were "experimenting" for the first game, but came armed with knowledge and about 100 more staff members for the sequel: "It had to stand taller"
Warhorse Studios' lead designer Prokop Jirsa stated that the development of Kingdom Come: Deliverance 2 benefited from the lessons learned during the first game's experimental phase. The sequel features a larger team of approximately 100 staff members and aims to be a more accomplished experience while retaining the series' uncompromising nature.