Last Of Us Online took 7 years and was almost done when it was cancelled
The director of the cancelled The Last of Us Online, Vinit Agarwal, revealed that the live service game was nearly 80% complete when Naughty Dog decided to cancel it. The studio prioritized developing new single-player titles over the extensive post-launch support required for The Last of Us Online. This decision was made despite the game being a significant project for Sony, which had invested heavily in live service games.
Metro UK
- Entities
- Vinit Agarwal
- The Last of Us Online
- Naughty Dog
- Sony
- The Last of Us Part 2
- Concord
- Game Development
- Live Service Games
- Industry Trends
Original source
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