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Last Of Us Online took 7 years and was almost done when it was cancelled

The director of the cancelled The Last of Us Online, Vinit Agarwal, revealed that the live service game was nearly 80% complete when Naughty Dog decided to cancel it. The studio prioritized developing new single-player titles over the extensive post-launch support required for The Last of Us Online. This decision was made despite the game being a significant project for Sony, which had invested heavily in live service games.

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