League of Legends lead Phroxzon says "frustrating" counters like Mel are part of the MOBA's "secret sauce"
League of Legends lead gameplay designer Matt 'Phroxzon' Leung-Harrison discussed the game's design philosophy, particularly regarding challenging champion matchups like Mel. He stated that while some champions can create frustrating experiences, these difficult counter-play situations are a valuable part of the MOBA's 'secret sauce.' Phroxzon also addressed the concept of 'loser's queue,' reiterating that the matchmaking system aims for a 50% win probability for all players before a game begins.
- Entities
- Game: Seraphine
- Topic: Matchmaking
- Topic: Game Design
- Person: Matt Leung-Harrison
- Game: League of Legends
- Company: Riot Games
- Game: Mel
- Game: Rengar
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