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'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community

Tripwire Interactive is shifting away from the live-service model, viewing it as a 'red flag' for new projects, and instead focusing on games with peer-to-peer multiplayer and community server support, exemplified by their efforts to keep Deceive Inc playable indefinitely. Publishing director Bryan West stated that this approach prioritizes long-term player enjoyment and the company's reputation over short-term profits, citing the 'Valheim approach' as an ideal for niche multiplayer titles.

Article tone: Very positive
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