Deceive Inc.
News, coverage and analysis tracking Deceive Inc. across the outlets.
Latest coverage
'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community
Tripwire Interactive is shifting away from the live-service model, viewing it as a 'red flag' for new projects, and instead focusing on games with peer-to-peer multiplayer and community server support, exemplified by their efforts to keep Deceive Inc playable indefinitely. Publishing director Bryan West stated that this approach prioritizes long-term player enjoyment and the company's reputation over short-term profits, citing the 'Valheim approach' as an ideal for niche multiplayer titles.
Evening Reading - July 17, 2026
This edition of Evening Reading recaps various gaming news items, including updates on Battlefield 6, Elden Ring mods, and The Elder Scrolls 6. Bethesda confirmed remasters for Fallout 3 and Fallout: New Vegas, a new Fallout project with Obsidian, and that Fallout 5 is in pre-production. Konami has revived Metal Gear social accounts, and the Lies of P Complete Edition is heading to Nintendo Switch 2.
Closed game studio returns to un-live service its game with community servers before shutdown: 'We don't believe Deceive Inc. should quietly disappear'
Developer Sweet Bandits, despite closing its doors, is working with Tripwire Interactive to ensure Deceive Inc. remains playable indefinitely through community-hosted dedicated servers. This initiative includes rebuilding the game's backend for long-term sustainability and introducing a server browser. The update also aims to reduce technical barriers to modding, empowering the player community to maintain the game's future.
5 dead games I still can’t stop thinking about
This article discusses five 'dead games' that, despite player abandonment or functional abandonment, remain memorable due to their strong core concepts or communities. Games like Anthem, Deceive Inc., Gigantic, Titanfall 2, and Paladins: Champions of the Realm are examined for their initial appeal and the reasons for their decline, often citing issues with live-service models, market timing, or lack of sustained support.