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"Make it OP first": Warlock devs eventually realized that "too powerful" D&D spells were the…

Invoke Studios head Dominic Guay discussed the development of Warlock's spell system, noting the team's initial tendency to make spells "too OP" before balancing them. The open-world action-adventure game, set in the Dungeons & Dragons universe, aims for a dynamic and expressive magic system that allows for real-time chaining of spells and melee attacks.

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