Making a gargantuan game like Borderlands 4
Gearbox Software's creative director Graeme Timmins and global creative executive Andrew Reiner discuss the development of Borderlands 4 on the Game Developer Podcast. They cover managing large teams, using Unreal Engine 5, and Gearbox's candid communication strategy. The conversation also touches on CEO Randy Pitchford's approach to player engagement.
Gamedeveloper.com
- Entities
- Gearbox Software
- Unreal Engine 5
- Borderlands 4
- Game Development
- Graeme Timmins
- Andrew Reiner
- Randy Pitchford
Original source
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