feed.gg
Gamedeveloper.com
gamedeveloper.com
Read at gamedeveloper.com ↗
interviewPublished

Making a gargantuan game like Borderlands 4

Gearbox Software's creative director Graeme Timmins and global creative executive Andrew Reiner discuss the development of Borderlands 4 on the Game Developer Podcast. They cover managing large teams, using Unreal Engine 5, and Gearbox's candid communication strategy. The conversation also touches on CEO Randy Pitchford's approach to player engagement.

Gamedeveloper.comArticle tone: Positive
Image · Gamedeveloper.com
Original source

This article was reported and published by Gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Open original ↗