Making a gargantuan game like Borderlands 4
Gearbox Software's creative director Graeme Timmins and global creative executive Andrew Reiner discuss the development of Borderlands 4 on the Game Developer Podcast. They cover managing large teams, using Unreal Engine 5, and Gearbox's candid communication strategy. The conversation also touches on CEO Randy Pitchford's approach to player engagement.
- Entities
- Company: Gearbox Software
- Topic: Unreal Engine 5
- Game: Borderlands 4
- Topic: Game Development
- Person: Graeme Timmins
- Person: Andrew Reiner
- Person: Randy Pitchford
This article was reported and published by gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.