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Making a gargantuan game like Borderlands 4
Gearbox Software's creative director Graeme Timmins and global creative executive Andrew Reiner discuss the development of Borderlands 4 on the Game Developer Podcast. They cover managing large teams, using Unreal Engine 5, and Gearbox's candid communication strategy. The conversation also touches on CEO Randy Pitchford's approach to player engagement.
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