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Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say

Creative directors Nick Hermand and Dennis Lenart of AdHoc Studio discussed the development of their successful narrative superhero game, Dispatch. They admitted that the project was driven by a mix of 'arrogance and stupidity' as the industry was skeptical of single-player games in the ascendant live service era. Despite industry doubts, Dispatch achieved over 3 million sales by the end of 2025 and maintains a 97% positive rating on Steam.

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