Nick Hermand
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Why did Dispatch's devs push through to make it despite initial disinterest from investors? "Arrogance and stupidity"
AdHoc Studio's creative directors Nick Hermand and Dennis Lenart discussed the challenges of funding their narrative-heavy singleplayer game, Dispatch. Despite investor disinterest in the genre, the studio proceeded with development, driven by their belief in the project and their experience from Telltale Games.
Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say
Creative directors Nick Hermand and Dennis Lenart of AdHoc Studio discussed the development of their successful narrative superhero game, Dispatch. They admitted that the project was driven by a mix of 'arrogance and stupidity' as the industry was skeptical of single-player games in the ascendant live service era. Despite industry doubts, Dispatch achieved over 3 million sales by the end of 2025 and maintains a 97% positive rating on Steam.