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Marvel’s Wolverine Is Doing the Smart Thing by Avoiding Open World

This article argues that Insomniac Games' decision to make Marvel's Wolverine a linear experience rather than an open world is a smart choice that plays to the character's strengths. The author believes a more focused design will allow for more intimate storytelling, better combat encounters, and more authentic traversal, avoiding the pitfalls of repetitive open-world design.

Article tone: Very positive
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