Marvel’s Wolverine Is Doing the Smart Thing by Avoiding Open World
This article argues that Insomniac Games' decision to make Marvel's Wolverine a linear experience rather than an open world is a smart choice that plays to the character's strengths. The author believes a more focused design will allow for more intimate storytelling, better combat encounters, and more authentic traversal, avoiding the pitfalls of repetitive open-world design.
Gaming Bolt
- Entities
- Linear Design
- Batman: Arkham
- Marvel's Wolverine
- Rocksteady Studios
- Open World
- Insomniac Games
- Game Design
- Marvel's Spider-Man
Original source
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