Marvel’s Wolverine Is Doing the Smart Thing by Avoiding Open World
This article argues that Insomniac Games' decision to make Marvel's Wolverine a linear experience rather than an open world is a smart choice that plays to the character's strengths. The author believes a more focused design will allow for more intimate storytelling, better combat encounters, and more authentic traversal, avoiding the pitfalls of repetitive open-world design.
- Entities
- Topic: Linear Design
- Game: Batman: Arkham
- Game: Marvel's Wolverine
- Company: Rocksteady Studios
- Topic: Open World
- Company: Insomniac Games
- Topic: Game Design
- Game: Marvel's Spider-Man
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