feed.gg
Company67 articles

Rocksteady Studios

Rocksteady Studios business and news from across the web.

Latest coverage

67 articles · newest first
Games Industry

Here are the first finalists for the 2026 GamesIndustry.biz Best Places To Work Awards UK

The finalists for the 2026 GamesIndustry.biz Best Places To Work Awards UK have been announced, recognizing excellence in workplace culture and specific areas like CSR, Diversity, Education, Environment, Health & Wellbeing, and Training & Development. NaturalMotion Games leads with five special award nominations, followed by Rocksteady Studios, Jagex, Playground Games, and Rare. The winners will be celebrated at a ceremony in London on October 1, 2026, following the GamesIndustry.biz HR Summit.

thumb
Gaming Bolt

DLSS 5 Is Stunning, But It Could Change Games in Ways We Don’t Expect

This analysis tests NVIDIA's DLSS 5 technology across several PC games, including Cyberpunk 2077, Metal Gear Solid Delta: Snake Eater, Batman: Arkham Knight, Horizon Zero Dawn, and Metal Gear Solid 4: Guns of the Patriots. While DLSS 5 enhances lighting and details in many cases, it sometimes interferes with original art styles or struggles with performance on older titles and lower-spec systems, leading to mixed results and concerns about artistic vision preservation.

thumb
Gamedeveloper.com

Report: 13TB of Steam data leaked after users access 'publicly accessible endpoint'

A significant data leak, dubbed 'Steam2 leak,' has reportedly exposed 13TB of data from Valve's Steam platform, primarily containing files uploaded between 2003 and 2013. The leaked data includes early versions and assets of Valve games like Left 4 Dead 2 and Portal 2, as well as beta builds of third-party titles such as Dragon Age: Origins and Batman: Arkham Asylum. The information was allegedly accessed via a publicly accessible endpoint, raising security concerns for Valve and other exposed companies.

thumb
Retro Gamer

I just built the biggest Lego Batman Arkham Asylum ever produced, and the minifigure lineup is pure insanity

The Lego DC Arkham Asylum (#76300) is a substantial modular building set featuring 2,953 pieces and 16 minifigures, including many exclusive characters. While praised for its detail and minifigure selection, the review notes some drawbacks such as unnecessary stickers and a less gothic aesthetic than desired. Despite minor criticisms, it's considered an excellent Lego Batman set and a strong start for the theme.

thumb
Playstation Lifestyle

Striking Open-World PS4 Game Is 75% Off on PlayStation Store With Cheap DLC

Batman: Arkham Knight is currently available for 75% off on the PlayStation Store for PlayStation 4 and PlayStation 5. The game's Season Pass, which includes various DLC packs with additional story missions and characters, is also heavily discounted. The critically acclaimed action-adventure game, developed by Rocksteady Studios, features an expanded open-world Gotham City and the introduction of the driveable Batmobile.

thumb
IGN

Batman: Arkham Asylum Marked the End of the ‘Sh*tty Licensed Game’ Era

Batman: Arkham Asylum is highlighted as a pivotal game that redefined the era of licensed video games and developer Rocksteady Studios. The article reflects on how the game's success marked an end to the prevalence of poorly received licensed titles.

Gaming Bolt

Marvel’s Wolverine Is Doing the Smart Thing by Avoiding Open World

This article argues that Insomniac Games' decision to make Marvel's Wolverine a linear experience rather than an open world is a smart choice that plays to the character's strengths. The author believes a more focused design will allow for more intimate storytelling, better combat encounters, and more authentic traversal, avoiding the pitfalls of repetitive open-world design.

thumb
Retro Gamer

Clayface star Tom Rhys Harries was inspired by the Arkham games' "effective and psychologically jarring"…

Tom Rhys Harries, who plays Matt Hagen in the upcoming DCU film Clayface, revealed that the Batman Arkham games, particularly Arkham Asylum's depiction of the character, served as inspiration for his portrayal. Harries noted the games' effective and psychologically jarring take on the villain, despite Clayface having a more prominent role in Arkham City. The film is described as a body horror and psychological thriller, aiming to expand the tonal range of the DC Universe.

thumb
Gaming Bolt

10 Best Games of 2026 So Far

This article ranks the top 10 video games released in the first half of 2026. Titles like Resident Evil Requiem, Crimson Desert, and Forza Horizon 6 are highlighted for their innovative gameplay, compelling stories, and impressive visuals. The list also features LEGO Batman: Legacy of the Dark Knight, Mouse: P.I. For Hire, Pragmata, Saros, Nioh 3, 007 First Light, and Pokémon Pokopia.

thumb
PC Gamer

Suicide Squad: Kill the Justice League's development got so bad that it almost turned its devs away from the industry for good: 'I could feel myself coming apart at the seams'

Former Rocksteady Studios developers Axel Rydby and Johnny Armstrong shared details about the troubled development of Suicide Squad: Kill the Justice League. They described immense pressure, unrealistic deadlines, and a culture shift that led to burnout, with one developer stating they felt like they were 'coming apart at the seams' and questioning their future in the industry. The game's development reportedly cost Warner Bros. Games $200 million.

thumb
IGN

Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released

Two developers who worked on Suicide Squad: Kill the Justice League shared their experiences, with one stating they wanted to leave the industry after the game's release. The article touches on the challenges and potential burnout associated with game development.

Blues News

Evening Interviews

Developers from Rocksteady Studios have expressed that the commercial failure of Suicide Squad: Kill the Justice League has made them reconsider their desire to create video games. The game, published by Warner Bros. Games, received significant criticism and underperformed commercially.

Gaming Bolt

Suicide Squad: Kill the Justice League Developers Thought About Leaving the Industry

Former Rocksteady Studios developers Axel Rydby and Johnny Armstrong discussed the challenging development of Suicide Squad: Kill the Justice League, revealing that executive decisions focused on monetization led them to question their passion for game making. The developers also shared their experiences with the game's numerous delays and the studio's inexperience with multiplayer titles, ultimately leading them to leave Rocksteady and pursue new projects like Secret of Circadia.

thumb
Retro Gamer

"I can't do this again": Suicide Squad designer says Rocksteady's live service flop made him want to quit games, and warns "as an industry we are severely losing our way"

Former Rocksteady developers Johnny Armstrong and Axel Rydby have spoken out about the traumatic development of Suicide Squad: Kill the Justice League, with one stating the experience made him want to quit the industry. They describe how shifting priorities and a focus on recouping investment led to a loss of creative passion, warning that the industry is losing its way by prioritizing sales over developer passion.

thumb
Rock Paper Shotgun

"I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure

Suicide Squad: Kill the Justice League co-director Axel Rydby and associate design director Johnny Armstrong considered leaving the games industry due to the game's troubled development and public failure. They discussed the shift from Rocksteady's traditional single-player games to a live-service model, the pressure from Warner Bros. executives, and the eventual decision to move on. Both developers have since started a new studio and are crowdfunding their upcoming game, Secret of Circadia.

thumb
Retro Gamer

17 years later, Batman: Arkham Asylum is still the best game for Batman fans

Seventeen years after its release, Batman: Arkham Asylum remains a standout title for Batman fans due to its deep lore integration and numerous references to obscure characters and comic book history. Developed by Rocksteady Studios, the game successfully immersed players in Gotham City, offering a comprehensive experience that celebrated the Batman universe beyond just the main hero.

thumb
Gaming Bolt

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Former Naughty Dog artist Del Walker argues that more expensive next-generation consoles will not lead to better games, citing ballooning development costs and complexity. He suggests that limitations foster creativity and that rising budgets contribute to layoffs. Sony Interactive Entertainment president Hideaki Nishino acknowledged that absorbing component cost increases is unrealistic, hinting at potential price hikes.

thumb
Games Industry

"Mission Impossible is high on my list" – how Paramount plans to use co-dev to exploit its archive, while building its own all-new IP

Paramount has merged its video game divisions into the new Paramount Games Studio, led by EVP Dan Prigg. The studio aims to leverage Paramount's extensive IP archive through co-development and internal projects, targeting PC, console, Roblox, and mobile platforms. While exploiting existing franchises like Mission Impossible and Star Trek is a focus, the studio is also developing original IP, aiming for games to potentially inspire future linear entertainment.

thumb
Gaming Bolt

007 First Light Is Making The Case For Shorter, Sharper AAA Campaigns

This article argues that shorter, focused AAA campaigns can offer superior value compared to bloated open-world or live-service titles. It highlights games like 007 First Light, Marvel's Spider-Man, and Titanfall 2 as examples of delivering quality experiences within reasonable playtimes. The piece suggests that despite rising development costs, publishers can still find success with well-crafted, linear narratives.

thumb
Retro Gamer

"Half the game is in the player's imagination": Batman Arkham Knight fan-favorite detail is actually a 12-year-old bug, Rocksteady veteran reveals

A former Rocksteady Studios programmer, Aadit Doshi, revealed that a long-standing fan observation in Batman: Arkham Knight, where Robin mimics Batman's crouch but Batman doesn't reciprocate for Robin, is actually a bug and not an intentional design choice. Doshi shared this information, which was confirmed by a manager who worked on the system, suggesting that the perceived intentionality of the interaction added to the game's charm.

thumb