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Marvel’s Wolverine preview and interview - ‘it's not a game for everyone’

Insomniac Games co-director Mike Daly discusses Marvel's Wolverine, addressing online criticism and explaining the game's design choices. He emphasizes that the game prioritizes feeling like Wolverine and telling his story, leading to a more focused, linear experience rather than an open world. Daly also touches on Insomniac's efficient development process, attributing it to multiple game development, strong collaboration, and exclusive focus on PlayStation 5 technology.

Article tone: Positive
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