Massively Overthinking: Should MMOs reward players for content they were gonna do anyway?
This article discusses the potential negative impacts of over-gamification in MMORPGs, where rewards for basic activities like logging in or completing daily quests can diminish intrinsic motivation. Several writers share experiences of feeling obligated to play rather than enjoying the game, leading to burnout and a loss of interest. The discussion explores whether these systems benefit players or studios in the long term.
Massively Overpovered
- Entities
- Guild Wars 2
- skate.
- Lord of the Rings Online
- FromSoftware
- Palia
- Player Motivation
- Gamification
- Game Design
- Final Fantasy XIV
- MMORPG
- City of Heroes
- Overwatch
Original source
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